A new venture for social game play, Triple S Games is a vision driven by its two primary designers: Jim Dahl and Spencer Sanders. After independently designing games for years, they met and began sharing ideas, comparing notes, giving feedback, and finally deciding to join forces with a dream of publishing their own unique brand of games. Driven by the rebuffs from big publishing houses, these small-time designers decided to launch their own publishing initiative and Triple S Games was born. Collaboration and development by a community are very important in the creative field, and we want to design a game company from the ground up with a strong community at the center. This site is in the beginning stages for creating just that.
We want the community to be able to vote on their favorite games we're developing, as well as give us feedback on which games you're most interested in playing. As the company's infrastructure grows, we want to design a larger community area on our website for more detailed and transparent feedback. We want our community to be a part of our company through testing game play, evaluating (or submitting) art, contributing to rules or ideas on games, and discussing games and strategies. We want to get to know you and find out what your passions are. We want to provide resources to help you develop your own games with helpful video resources and tips on how produce and manufacture new games. We want to unlock new ideas and ways of doing things that other game companies are afraid to try.
"You can fail at what you don't want, so you might as well take a chance on doing what you love" -Jim Carry. We want to do what we love, and we want to help others do what they love.